Author Topic: Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player  (Read 20497 times)

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Offline Juju

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While the TI-83+/84+ Axe Parser portion of the Omnimaga contest is ending (the deadline is in 24 hours) and the TI-Nspire portion is still going (deadline is on August 15th), I am honored to present you the 3rd part of Omnimaga contest: a Casio Prizm game, programming tool or media player. Much like Part #2, all Casio Prizm programming languages are allowed and will compete together.

Like Part #1 (Axe) and Part #2 (TI-Nspire) of the contest, this one has a 2 months deadline (September 15th 2011). This means you should avoid extremly large projects such as an RPG, and make sure your project is safe from hard drive failures.


Here are the rules (LAST UPDATED: JULY 15TH):

1: If you are doing a game, it must contain some form of graphics or ASCII-art. We will not accept any menu-based game. Games must also have a certain form of interactivity (no game where all you do is keeping pressing Enter or where you are forced to manually run different programs all the time) This is to keep a certain quality control, especially for those who enters a BASIC game, to make the contest voting interesting.

2. If your program is in BASIC, you must use color commands. The Prizm has a color screen, we want you to exploit this fact :)


3: You must backup your project progress at least every 30 minutes. Telepathy will be used to detect if every contestant does so. :P

4: The game must not contain adult material or extremely offensive content (such as racial slur).

5: You are not allowed to enter a project that was started prior the start of the contest. You can use code, images and ideas from it, though.

6: You are allowed to announce updates and screenshots of your project anywhere, but you are NOT allowed to provide any download copies of it (or the entire source code) to anyone until the end of the contest.

7: Help is allowed, as long as you respect rule #5. Also keep in mind that usage of other people's code may affect your originality score considerably.

8: You must have a forum account to participate.

9: Only one entry per person is allowed for the Casio Prizm contest. If somebody submits a game pack, his score will be the average of all games included. In other words, you better spend your time on one bigger game than many small ones.

10: Your entry must be submitted before September 16th 2011, 1:00 AM GMT-4. We will not be accepting anymore entry past this deadline.

11: You can participate in part #1 and/or #2 of the contest too, if you want, but keep in mind that this will give you much less time to finish your entries, as part #2 overlaps on part #3 (Part 2 ends in one month).

12: Omnimaga has the right to change and modify the rules at any time.



Your entry must be sent attached via e-mail at  o m n i m a g a 2 0 1 1 c o n t e s t @ g m a i l . c o m  (remove the spaces) and your e-mail must include the following:

1: Your game in g3a format (can be zipped) with the source code included.

2: You must state if your game is a C game, ASM game or a BASIC game, and which compiler you used. Instructions on how to use it should be included too.

3: A link to your forum account



The Prize:

The winner of this portion of the contest will receive $100 in gift card(s) for Amazon, iTunes or Newegg stores. The winner can choose another store if he wants to, as long as it's secure.

Good luck to all who enter!

For those who need the rules for Part #1 or Part #2 of the Omnimaga contest, they are still available here and here.
« Last Edit: July 15, 2011, 12:49:16 am by Juju »

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Offline ztrumpet

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Re: Contest Part 3 starts: Casio PRIZM Game
« Reply #1 on: July 15, 2011, 12:45:13 am »
Like Part #1 (Axe) and Part #2 (TI-Nspire) of the contest, this one has a 2 months deadline (August 15th 2011). This means you should avoid extremly large projects such as an RPG, and make sure your project is safe from hard drive failures.
Um, two months from now is September. ;)

(Edited)

Offline calcdude84se

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Re: Contest Part 3 starts: Casio PRIZM Game
« Reply #2 on: July 15, 2011, 12:49:37 am »
Should've expected this. I won't be participating. :(
Good luck to all contestants! :D
By the way, how many at Omni actually own a PRIZM to code for and test on? AFAIK there isn't a working emulator yet. :/
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I'll put it online when it does something.

Offline Juju

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Ah ok, thanks. So good luck everyone :)

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Offline XVicarious

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Wow... I really didn't expect Prizm, but then again I should have. Too bad I don't have one. I'll enter a contest next year :D

Offline shmibs

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it's a new platform, but hopefully we'll have enough entries to make some competition. good luck everyone!

Offline TIfanx1999

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This contest has me quite excited! I can't wait to see what people come up with! Good luck everyone! =)

Offline JosJuice

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Yay, Prizm! I'll definitely try to create something.
1: Your game in g3a format (can be zipped) with the source code included.
Is it okay to submit it in some other format, for example g3m for BASIC games and possibly some kind of format for a shell in case a shell is created within two months?

Offline Juju

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Yay, Prizm! I'll definitely try to create something.
1: Your game in g3a format (can be zipped) with the source code included.
Is it okay to submit it in some other format, for example g3m for BASIC games and possibly some kind of format for a shell in case a shell is created within two months?
Yes, every file format that fits on a Prizm is allowed, I don't know them all, but yeah. Even jar or some other non-existent yet file format is allowed, if we get Walnut and/or Khavi working within 2 months.

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Offline Munchor

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Woah, I just saw this being tweeted, a PRIZM game is an awesome idea :) Good luck everyone! I won't participate because I don't have a Prizm :(

Offline calcdude84se

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Current participant: JosJuice :P
Hopefully there'll be some competition (Qwerty should be joining, I hope.)
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline Munchor

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I think Ashbad also codes for the PRIZM, but I don't think he ever finished a project for it.

Offline JosJuice

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I think Ashbad also codes for the PRIZM, but I don't think he ever finished a project for it.
I don't think anyone has finished a project, unless you count the quadratic slover and WFRNG. :P

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Well, kerm and Shaun have (Merth has finished like 4 things now..), but I don't know if they'll participate in this.

I might enter, I have some cool ideas, but I'm not sure which one I'll go with yet.   I still am working with ROLAT on the side, too.

EDIT: nah I actually came up with a good idea of what I'm gonna do for the contest.  See the TaN board in about an hour.

Edit 2: not trying to speak for anyone, but here's what the contestant list will most likely look like: Me, JosJuice, Qwerty, z80man, Shaun, SimonLoathar, MPoupe, and a few others.  It isn't a small platform with few coders, plus most of the people on that list are very experienced coders; anyone who does enter has a real challenge at their hands :)
« Last Edit: July 15, 2011, 10:06:41 am by Ashbad »

Offline z80man

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I'll be participating but Qwerty already announced that he won't enter due to his other projects such as Khavi. I do want to get Walnut running but I have doubts it will be reliable enough by the end of the contest so I'll recommend sticking with g3a for the time being. I was thinking about doing a programming tool but that would be a very long term project and not suited for this kind of contest. Instead I'll be doing a port of a very popular iPhone game and will keep everyone updated with screenshots and the like for the duration of the contest.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)