Author Topic: YAMGT  (Read 86321 times)

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Offline Darl181

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Re: Darl181's Projects
« Reply #120 on: January 24, 2011, 10:36:13 am »
Spacerun, with menus.

Things are pretty much explained in-game.
Now complete with a poorly-written sci-fi themed conflict :P
« Last Edit: January 24, 2011, 02:31:29 pm by Darl181 »
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Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #121 on: January 24, 2011, 03:57:38 pm »
I love these games, you should write a quick readme or short explanation+description and put them in the archives (and on ticalc/cemetech maybe) so they get more attention. Nice work :D

Offline Darl181

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Re: Darl181's Projects
« Reply #122 on: January 25, 2011, 02:52:29 pm »
This game, Duel, is probably my favorite one so far, over Maxwell and TWHG.

Arrows, move
2nd, shoot
Mode, pause
Clear, quit
Enter held at beginning, :crazy:

Hint: the enter held thing only works on 15mhz calcs.  No prizes for guessing :P

Now that I've updated to a more recent version of axe, I'll be able to use an icon.  I'm not very good at large sprites...if someone can make one, it would be appreciated.  :)

Random idea just occured to me...AI vs AI...that wouldn't be too hard...
« Last Edit: January 25, 2011, 07:56:49 pm by Darl181 »
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Offline jnesselr

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Re: Darl181's Projects
« Reply #123 on: January 25, 2011, 10:36:10 pm »
That's actually pretty cool looking! +1

Offline ztrumpet

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Re: Darl181's Projects
« Reply #124 on: January 25, 2011, 10:41:57 pm »
That looks epic.  I can't wait to put it on my calc. ;D

Offline Darl181

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Re: Darl181's Projects
« Reply #125 on: January 25, 2011, 10:53:08 pm »
Thanks for the support ;D

What I'd like to do with this is whenever one of the players is hit, there's a small explosion, kind of like at the end of the screenie, but smaller.  Believe it or not, every pixel in the explosion is 16 bytes since it's inflated x10 and the velocity can be negative, so I can't get too extravagant.

Another option is to make it two player via i/o link, but I only have one calc so I can't easily do that :(
Doesn't mean I won't try though...
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Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #126 on: January 26, 2011, 01:08:15 am »
Looks nice Darl181!

Offline Darl181

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Re: Darl181's Projects
« Reply #127 on: January 26, 2011, 05:05:30 pm »
Onslaught.
There's a bunch of helicopters shooting at a random person for some reason, and you try to keep the guy alive as long as possible.
The health bar on the bottom regenerates, but not very fast.
The bullets or whatever progressively move faster as the game goes on.
I think I was feeling stressed out or something when I started this game.

Controls are the norm.

There are some random bugs and I have no idea towards what causes them, but it works.

edit: forgot to record in 9fps, but now it is.
edit2: i'm in IE, and the screenshot looks horrible :P  It looks better on the real calc.
« Last Edit: January 26, 2011, 05:12:12 pm by Darl181 »
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Offline Darl181

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Re: Darl181's Projects
« Reply #128 on: January 29, 2011, 12:28:19 am »
Okay, I'm pretty much out of game ideas...are there any simple game ideas floating around?
And preferably something dynamic...and not puzzle-related, which I'm not good at as I've learned from experience (read: lite 3)
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Offline ztrumpet

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Re: Darl181's Projects
« Reply #129 on: January 29, 2011, 01:51:46 am »
You could base a game off of a name I saw somewhere and thought was epic: Killdozer (Killer Bulldozer)

Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #130 on: January 29, 2011, 02:31:33 am »
That last one looks great too. It's a shame that you are refusing to release any of your stuff on ticalc or even here in the archives, though, because you would get more downloads and these games are great. Otherwise if you leave the site for several months this topic will get lost in the pile of project updates. :/ You don't have to put a massive readme as long as controls and short help are explained somewhere.
« Last Edit: January 29, 2011, 02:32:11 am by DJ Omnimaga »

Offline Darl181

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Re: Darl181's Projects
« Reply #131 on: January 29, 2011, 02:43:40 am »
Yeah, I really need to get some readmes written :P
It's not that I'm refusing, just need to finish things...

Now that I think about it, I think i wrote a readme for maxwell, I can get that out finally.

@ztrumpet thanks for the idea ;D  Hopefully it turns out better than my attampt at lite :P

Turns out I did: http://ourl.ca/8025/153727
Now just need to package.
« Last Edit: January 29, 2011, 02:47:17 am by Darl181 »
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Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #132 on: January 29, 2011, 02:50:05 am »
Ah ok good to hear. Some games got huge readmes, but I think screenshots are self-explanatory. If they aren,t enough or if they're large, then just quickly explain what is the game and the controls and if necessary, how to run the game and you can even put an Omni/Cemetech link in it. Otherwise you can put the instructions in the description. :P

For the games with many options, it might be best to have a larger readme, tho.

Good luck!

Offline Darl181

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Re: Darl181's Projects
« Reply #133 on: January 29, 2011, 03:18:36 am »
That's why I try to explain things in-game, and pretty much say somewhat the same thing in the readme :P

Maxwell's Demon is now waiting approval on ticalc.org ;D
Will upload here in a sec...
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Offline DJ Omnimaga

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Re: Darl181's Projects
« Reply #134 on: January 29, 2011, 03:20:13 am »
Cool, but if you put it here, navigate to the very directory you want to upload it in. Make sure it's located inside the category with pink description. If you just click upload the select a directory through the drop down it might either fail or get uploaded at the wrong place.