Author Topic: Blur - It's like fast tunnel, but with Nethams  (Read 12572 times)

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Offline FinaleTI

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Blur - It's like fast tunnel, but with Nethams
« on: September 17, 2010, 05:24:03 pm »
Since the contest is over, I can post about Blur. ;D
Blur is basically like fast tunnel (but I think it's faster that fast tunnel on an SE), but it features four different ships, each with their own high-score. Also, there is a special difficulty mode: Lobster Mode.


I plan on improving Blur now and I recently finished a cool effect for a new titlescreen. The example screenie uses my current avatar. What do you guys think of the effect?


I'd appreciate any feedback you guys might have on Blur.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Offline DJ Omnimaga

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #1 on: September 17, 2010, 05:26:42 pm »
Wow I love that title screen thing. Nice job. Also interesting tunnel game, although incredibly hard XD. When using Lobster Mode you should change the ship sprite in the menu to a lobster.

Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #2 on: September 17, 2010, 05:32:12 pm »
Displaying the lobster sprite sounds good. I'll probably also add a high-score for lobster mode.
Btw, my best score in lobster mode is 1264. Anyone beat that yet?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #3 on: September 17, 2010, 05:34:53 pm »
Yeah highscore would be cool. I think I only had like 100 or 200 in lobster mode tho :P

Offline Broseph Radson

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #4 on: September 17, 2010, 08:37:08 pm »
looks pretty sweeeet

SirCmpwn

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #5 on: September 17, 2010, 08:39:23 pm »
Love the title screen.

Offline ztrumpet

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #6 on: September 17, 2010, 09:47:12 pm »
That's an awesome title screen! ;D

Offline shmibs

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #7 on: September 18, 2010, 12:27:15 am »
/\awesome, love, sweet
all are apt descriptions of that title screen. too bad that adding the lines ingame would slow things down...

Offline meishe91

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #8 on: September 18, 2010, 02:19:58 am »
That is a really cool title screen!
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Offline ztrumpet

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #9 on: October 03, 2010, 07:56:51 pm »
How's this progressing? :)

Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #10 on: October 03, 2010, 08:01:28 pm »
I'm reworking the GUI right now, as well as considering adding another ship or two.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #11 on: October 03, 2010, 08:02:09 pm »
Multiple ships? :o That'd be awesome!




Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #12 on: October 03, 2010, 08:21:38 pm »
What do you mean by that? The contest release of Blur already had four different ships.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #13 on: October 03, 2010, 08:22:25 pm »
Huh? Oh, I thought you'd meant playing multiple ships simultaneously, like Dual Falldown.
« Last Edit: October 03, 2010, 08:22:42 pm by Deep Thought »




Offline FinaleTI

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Re: Blur - It's like fast tunnel, but with Nethams
« Reply #14 on: October 03, 2010, 08:23:42 pm »
That's an idea...
I was considering adding multiple modes of play besides fast tunnel style.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.