Author Topic: Bug Reports  (Read 403428 times)

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Offline Deep Toaster

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Re: Bug Reports
« Reply #660 on: August 20, 2010, 01:54:51 pm »
I have two very minor bugs, and they might not even apply anymore, since I'm still using Axe 0.2.6 :P But just to let you know, AND logic between 0 and -1 seems to be true. In other words:
Code: (Axe BASIC) [Select]
:If -1 and 0
:Disp "Hi!"
:End
will always display "Hi!". The other bug is that I left my calculator on the Axe Select Program screen for a few minutes (stupid of me :P). After it APD'd, I turned it on again, and it still worked, meaning I could still navigate around Axe, but when I quit, it RAM cleared. Probably not important, but just in case.

Also, I've been wondering: What should people call your language? ;D
Code: (Axe) [Select]
or
Code: (Axe BASIC) [Select]
?
« Last Edit: August 20, 2010, 01:55:21 pm by Deep Thought »




Offline LordConiupiter

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Re: Bug Reports
« Reply #661 on: August 21, 2010, 02:53:48 pm »
I would call it Axe, because there will be perhaps some BASIC ans ASM support later on, which I will call then Axe BASIC and Axe ASM ...
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Offline jnesselr

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Re: Bug Reports
« Reply #662 on: August 21, 2010, 03:01:38 pm »
I have two very minor bugs, and they might not even apply anymore, since I'm still using Axe 0.2.6 :P But just to let you know, AND logic between 0 and -1 seems to be true. In other words:
Code: (Axe BASIC) [Select]
:If -1 and 0
:Disp "Hi!"
:End
will always display "Hi!".
-1=signed version of 255 in 8 bit, or 65535 in 16 bit. So, technically, since it's not 0, it's a 1.  So, the problem seems to be with and itself. Try 255 and 65535 explicitly, and see what happens.

Offline calcdude84se

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Re: Bug Reports
« Reply #663 on: August 21, 2010, 03:47:47 pm »
Oh, I know why it's happening.
" and " is an 8-bit AND only. It only AND's the LSB, putting the MSB of the first argument into the MSB of the answer.
So "-1 and 0" simplifies to "EFFFF and 0", which simplifies to "EFF00", since only the LSB is operated upon.
What you need to do is use the 16-bit version, which, for AND, is the statplot dot. (Looks like a raised single pixel, pretty much).
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Offline Runer112

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Re: Bug Reports
« Reply #664 on: August 21, 2010, 08:35:42 pm »
No biggie, but the title of the new Commands.htm still says Axe 0.4.3. Make sure to keep that updated! :P

Offline patriotsfan

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Re: Bug Reports
« Reply #665 on: August 21, 2010, 08:43:32 pm »
Not to be picky, but in the documentation on page 17 about the Pong game explanation, you forgot the r in "first". :P


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Offline Happybobjr

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Re: Bug Reports
« Reply #666 on: August 21, 2010, 11:09:44 pm »
so does anyone else on axe guess always (except for special exceptions) always get 4?
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Offline Quigibo

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Re: Bug Reports
« Reply #667 on: August 22, 2010, 03:17:25 pm »
Thanks for those, I'll get them fixed.  I have hardly been able to use the internet yet so I don't know how often I'll be able to post for the next few days.
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Offline DJ Omnimaga

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Re: Bug Reports
« Reply #668 on: August 22, 2010, 03:28:01 pm »
Yeah I saw on fb, I guessed you would most likely not get online for an extended period of time. Btw, will version 0.5.0 be the last version before final release?
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Offline Deep Toaster

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Re: Bug Reports
« Reply #669 on: August 23, 2010, 01:38:22 pm »
Oh, I know why it's happening.
" and " is an 8-bit AND only. It only AND's the LSB, putting the MSB of the first argument into the MSB of the answer.
So "-1 and 0" simplifies to "EFFFF and 0", which simplifies to "EFF00", since only the LSB is operated upon.
What you need to do is use the 16-bit version, which, for AND, is the statplot dot. (Looks like a raised single pixel, pretty much).

Oh, I get it. Thanks.




Offline Runer112

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Re: Bug Reports
« Reply #670 on: August 23, 2010, 07:30:58 pm »
I don't know which you intended, but the commands list says float{ is mapped to iPart(, while the actual application maps it to fPart(.
« Last Edit: August 23, 2010, 07:31:32 pm by Runer112 »

Offline Michael_Lee

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Re: Bug Reports
« Reply #671 on: August 23, 2010, 11:00:15 pm »
I'm not sure if it's my calculator that's the problem, but lately, it's been running into several weird glitches.

For example, when I'm trying to compile a program, it'll occasionally give me an error.  It zooms down to the end of the program, and for some inexplicable reason, a whole bunch of nonsense symbols were tacked on to the end.  

Also, once, I kept trying to run my program (no shell), like this
Code: [Select]
asm(FALL1which kept returning this
Code: [Select]
asm(FALL1
            Done
without actually executing the code (which worked fine for the past several weeks)
But when I go back up to highlight it, it turns into a weird combination of symbols, like this
Code: [Select]
Sin(A????????rref((or something vaguely like that)
I had to reset my RAM, but it hasn't happened again.

I have OS 2.53 MP, and Axe 0.4.4.

I've attached my source, in case it's something I'm doing.
« Last Edit: August 23, 2010, 11:08:18 pm by Michael_Lee »
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Offline DJ Omnimaga

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Re: Bug Reports
« Reply #672 on: August 23, 2010, 11:04:55 pm »
Mhmm, I remember often getting the Asm(prgmFALL1 Done thing before. It wouldn't even bother executing anymore ASM program from the home screen. In one case, I fixed this with a RAM clear then re-compiling the program. I never got the Sin(A????????rref(, though (although maybe I did and I didn't notice). I'M not too sure if this is an Axe bug, as often it was the result of bad Axe code I created.

IN any case, make sure to backup frequently, in case!

By the way, are you the guy you did the Falldown clone with the cat on ticalc.org? I liked it. You should post about your new projects or release if you get any in the future :)
« Last Edit: August 23, 2010, 11:05:12 pm by DJ Omnimaga »
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Offline Michael_Lee

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Re: Bug Reports
« Reply #673 on: August 23, 2010, 11:16:25 pm »
Okay, that was quick.
I was still editing my post...
That was kind of scary... but in a good way ;D.

Ah, so it is probably my fault.
Still, it ran fine under Axe 0.4.3, and I added only minimal tweaks...
Hmm.

Yeah, that was me - I'm flattered that you like it.
Although, really, it didn't seem like a big enough project to be posting about - there are lots of Falldown clones available, and mine really isn't original.
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Offline DJ Omnimaga

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Re: Bug Reports
« Reply #674 on: August 23, 2010, 11:20:06 pm »
Yeah I happened to check new posts and opened this topic ;D

As for the error, this is something that Quigibo might check, then. I think he's slowing down updates, though, so the next update may take a long while until it comes out. Otherwise, someone could maybe check the code. I would help but I haven't used Axe much lately D:

And I see, well feel free to post about your other stuff if you feel like it later ^^
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