Author Topic: Escheron: Shadow over Ragnoth  (Read 159409 times)

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Offline Galandros

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Re: Still alive, but barely kicking...
« Reply #15 on: May 27, 2009, 02:58:48 pm »
I have very few experience in ASM... And picking such a huge project...

But mostly for curiosity. How is the grayscale done? Uses jim's e or duck's lib?
I played a bit with jim's. :P
Hobbing in calculator projects.

Offline Zera

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Re: Still alive, but barely kicking...
« Reply #16 on: May 27, 2009, 02:59:58 pm »
How is the grayscale done? Uses jim's e or duck's lib?

Jim's.

Offline DJ Omnimaga

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Re: Still alive, but barely kicking...
« Reply #17 on: May 27, 2009, 03:04:12 pm »
Wait, Zera you are Grendel? Lol stupid myself then x.x

I am surprised, though, because of your IP address and hostmask indicating myself that you are in the States now (on the old board, admins couldn't see members hostmasks, but I remember you told me you lived somewhere else than USA), so I was sure you were a different person lol

Anyway welcome back :)

Offline Iambian

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Re: Still alive, but barely kicking...
« Reply #18 on: May 27, 2009, 05:19:51 pm »
So, i herd from DJ taht u wood liek a mid-pow3r'd ASM codur.

Uhm... I mean, I'm shamelessly self-advertising myself as a halfway decent coder, in the event that you might need one. On another note, I *could* take a break from CaDan for a while.

If you need help, say something.
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Offline Zera

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Re: Still alive, but barely kicking...
« Reply #19 on: May 27, 2009, 05:22:34 pm »
So, i herd from DJ taht u wood liek a mid-pow3r'd ASM codur.

Uhm... I mean, I'm shamelessly self-advertising myself as a halfway decent coder, in the event that you might need one. On another note, I *could* take a break from CaDan for a while.

If you need help, say something.


Hey, you're more than welcome to help. Like I said earlier, I'm still looking for coders. If you think you can handle it, then welcome aboard. :)

I have to warn you, though -- it won't be an easy project. The game has some pretty extensive rules, and I imagine this is going to be very code-intensive.

Offline Halifax

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Re: Still alive, but barely kicking...
« Reply #20 on: May 27, 2009, 08:27:49 pm »
Wow, that's a surprise. (Zera being Grendel.) At any rate, just to fully explain what happened. My laptop finally bricked after 5 years so I was stuck with nothing for about 2 months. All I had was a Power Mac 5 without an internet connection and Irrlicht (a 3D engine) on it. So I began to fool around with that, and when I eventually bought a new laptop, I had moved on from the calculator community. :( But just recently, I eased my way back in.

But anyways, with Iambian is your main coder, you should have no problems.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Zera

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Re: Still alive, but barely kicking...
« Reply #21 on: May 27, 2009, 08:37:55 pm »
Well, I'm glad you're still with us, Halifax. I thought you might have died. :P

It would have been nice if you could have dropped a note on the project page about your technical problems, or your interest in dropping the project. What you do with your time is your prerogative, and you have no obligation to continue work if you can't or are no longer interested. I have no problem with that.

As for Liazon, he's still unaccounted for...

Offline DJ Omnimaga

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Re: Still alive, but barely kicking...
« Reply #22 on: May 27, 2009, 08:57:35 pm »
Liazon actually last connect in October 2008, according to my TRillian buddy list. I think he definitively moved on. I know Halifax left developpement not long after the site closing, but unfortunately I couldn't contact you anymore about it and Liazon told me last March you completly left the TI scene too and ventured into different stuff x.x

Personally with Omnimaga staff, I kinda prefer they warn me for example if they are gonna be gone this summer so at least I know what's up when they vanish completly, same if they decide to completly leave. Also, from what I heard somewhere, it is not too safe to leave inactive forum accounts with global moderator priviledges. Even if the old moderator claimed he has a secure password, not everyone has the same view and opinion of what's secure. Abandonned accounts can be used by random wannabees to crack the forums.

EDIT: As for Lost Legends 1, if somehow someone decided to continue it as it was, I still got the french text on my computer somewhere in case the person wouldn't mind also releasing a french version. However, I don't think I still have the data for the other small RPG I was working on with you for a while anymore :(

Offline Zera

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Re: Still alive, but barely kicking...
« Reply #23 on: May 27, 2009, 09:09:57 pm »
So, Liazon didn't contact anyone? Well, that's not a good sign. I seriously do wonder if something happened to him...

As for the status of Lost Legends, that's pretty much vaporware. If someone wants to salvage the contents of the SVN and take over the project, then be my guest. Maybe they will have better luck getting it developed. As for Lost Legends II, I'm rebranding it to "Escheron: Shadow over Ragnoth." The two plots were never related in the first place, so there's no continuity with either game. Lost Legends (I) is just something I'm not fond of revisiting at this point, because I've had so much bad luck trying to get anything done with it. So like I said -- if anyone wants to take over and do something with it, it's theirs. I believe what little code Liazon and Halifax contributed are still in the SVN, along with the rest of the game's resources.
« Last Edit: May 27, 2009, 09:14:24 pm by Zera »

Offline DJ Omnimaga

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Re: Still alive, but barely kicking...
« Reply #24 on: May 27, 2009, 09:20:33 pm »
Well, actually liazon posted back in sept/oct that he was dropping the project, but I don't remember if he posted any contact info. Since he doesn't appear to be on anymore he might have changed contact info or stuff. From what I remember from AIM convos he pretty much moved on in real life. He took like 3 school years into one and it became rather hectic for him to stay in the community anymore.

I see about LL though. So it's kinda like Illusiat calculator series (well... sort off. The 12 first games made from 2001 to 2002 are unrelated to each others as they occur at different times within a 1 million of year span, but the last one that is currently in the works pretty much assembles them all.) and Final Fantasy in some way then. It should be easy to adapt LLII to another game then. Both games had a rather different graphical style too. LL1 was more Dragon Warrior flat-walls style while LL2 had walls with depth like in Final Fantasy series. Both looked nice, though. I hope someone take over eventually.
« Last Edit: May 27, 2009, 09:23:41 pm by DJ Omnimaga »

Offline Galandros

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Re: Escheron: Shadow over Ragnoth
« Reply #25 on: May 28, 2009, 12:51:04 pm »
So, Liazon didn't contact anyone? Well, that's not a good sign. I seriously do wonder if something happened to him...

As for the status of Lost Legends, that's pretty much vaporware. If someone wants to salvage the contents of the SVN and take over the project, then be my guest. Maybe they will have better luck getting it developed. As for Lost Legends II, I'm rebranding it to "Escheron: Shadow over Ragnoth." The two plots were never related in the first place, so there's no continuity with either game. Lost Legends (I) is just something I'm not fond of revisiting at this point, because I've had so much bad luck trying to get anything done with it. So like I said -- if anyone wants to take over and do something with it, it's theirs. I believe what little code Liazon and Halifax contributed are still in the SVN, along with the rest of the game's resources.
I will see that. No compromises.
Hobbing in calculator projects.

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #26 on: May 28, 2009, 03:06:50 pm »
I will see that. No compromises.

You want to develop it? I'll add you as a project administrator, if that's the case.

Offline Galandros

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Re: Escheron: Shadow over Ragnoth
« Reply #27 on: May 28, 2009, 04:03:48 pm »
You want to develop it? I'll add you as a project administrator, if that's the case.
I will see if the game itself interests me and if I have a nail kit (skills) to continue it. (or gain experience as I work on it)

When I have an answer, I will post. For the next weeks I have limited time.
Studying and exams. Also non-TI projects to take care "first" (I am working slowly on them and some TI-BASIC to relax)
Hobbing in calculator projects.

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #28 on: May 28, 2009, 09:36:38 pm »
I've gotten much of the information needed to start the project mentioned at the start of this thread, but I want to also say that I'm having a bit of trouble getting map editor to show the correct tiles. Gives an error about "Tile set could not be located".

Doesn't pose much of a problem, as these things will be ironed out over the coding process. I'd still like to know what I'm actually looking at, though.

Still have to gather my thoughts.
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Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #29 on: May 28, 2009, 10:35:30 pm »
I've gotten much of the information needed to start the project mentioned at the start of this thread, but I want to also say that I'm having a bit of trouble getting map editor to show the correct tiles. Gives an error about "Tile set could not be located".

It's a CalcGS bug. Just have the tileset in the same directory as the maps. When you open a map, you may still get the error, but it will still use the currently-selected tileset. (you are opening the tileset first, correct?)