-->
NES graphics without restrictions
-->
-->
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
-->
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Art
»
NES graphics without restrictions
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: NES graphics without restrictions (Read 10207 times)
0 Members and 1 Guest are viewing this topic.
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
NES graphics without restrictions
«
on:
April 18, 2014, 08:40:45 am »
I read
this
article today about nes graphics without palette restrictions. I thought it was cool, so I made a mockup of what metroid could have looked like without 3+1 color palette restrictions. It still uses the nes colors though.
«
Last Edit: April 18, 2014, 09:16:07 am by Keoni29
»
Logged
+1/-0 karm for this message
If you like my work: why not
give me an internet?
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: NES graphics without restrictions
«
Reply #1 on:
April 18, 2014, 09:39:53 am »
That does look pretty cool.
Edit : Well, that's an interesting fact I didn't know about. Did the GBC have this restriction too ?
«
Last Edit: April 18, 2014, 09:48:12 am by Streetwalrus
»
Logged
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: NES graphics without restrictions
«
Reply #2 on:
April 18, 2014, 10:17:08 am »
Yes, sprites are more or less limited in colors, yet some devs were genius enough to give us 16-bit visual orgy.
EDIT : Realized that a alone screenshot doens't give justice: learn that the game does uses a clock to track if you're at day or at night (game time, not yours) and change
smoothly
the palette to give us a neat blue sky, then orange evening and a dark night.
«
Last Edit: April 18, 2014, 10:19:45 am by Eiyeron
»
Logged
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: NES graphics without restrictions
«
Reply #3 on:
April 18, 2014, 10:37:40 am »
Wow this one does look totally awesome too.
Logged
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: NES graphics without restrictions
«
Reply #4 on:
April 18, 2014, 03:38:22 pm »
Yup, but it suffered of a poor reputation: it came after the GBA, so it was quite hidden by it. Quite the fun game it is.
Edit : to get back progressively on the topic's rail, the GBC is restricted but it's capable of a lot of colors (virtually 65k if you use double image).
«
Last Edit: April 18, 2014, 03:42:48 pm by Eiyeron
»
Logged
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: NES graphics without restrictions
«
Reply #5 on:
April 18, 2014, 05:46:09 pm »
Wait you confused me.
Is this screenie NES or GBC ?
Logged
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
Re: NES graphics without restrictions
«
Reply #6 on:
April 18, 2014, 06:07:21 pm »
It's gbc and not nes.
Logged
If you like my work: why not
give me an internet?
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: NES graphics without restrictions
«
Reply #7 on:
April 19, 2014, 01:06:23 am »
That looks great indeed. I wish that the NES allowed more colors at once too. Some devs really did an impressive job at making stuff look great despite the limitations, though.
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: NES graphics without restrictions
«
Reply #8 on:
April 19, 2014, 07:46:26 am »
Looks very nice Keoni! ^^ I had some Sprites from Super Ghouls and Ghosts that I was down converting to an NES pallet. I should see if I can find them and post them. They were pretty true to the original restrictions, but I think a few of them had 4 colours per sprite instead of 3.
*edit* I like that the hud was moved out of the play area as well.
Logged
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
Re: NES graphics without restrictions
«
Reply #9 on:
April 19, 2014, 07:51:39 am »
Yeah that was a major improvement in the second game: the hud in a sepeparate part of the screen. It is sometimes difficult to see.
Logged
If you like my work: why not
give me an internet?
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: NES graphics without restrictions
«
Reply #10 on:
April 19, 2014, 11:08:03 am »
Also lol I just noticed it's the first dragon boss. What's his name already ? He is much bigger and pretty difficult in Zero Mission.
Logged
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
Re: NES graphics without restrictions
«
Reply #11 on:
April 19, 2014, 11:11:25 am »
It's kraid. He is much bigger indeed. This is the first time he appears in a video game. His second appearance was in Super Metroid.
Logged
If you like my work: why not
give me an internet?
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: NES graphics without restrictions
«
Reply #12 on:
April 19, 2014, 12:10:58 pm »
Also in Super Metroid he spans 2 screens in height
Logged
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: NES graphics without restrictions
«
Reply #13 on:
April 19, 2014, 12:58:51 pm »
He does in Zero Mission too.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Art
»
NES graphics without restrictions
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
Max characters: 20000; characters remaining:
...<' + '/span><' + '/span>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 10207 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 8, iCurBoardChildLevel: 0, sCurBoardName: "Art", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 8, iTopicId: 21024, sSessionId: "b1dbdb38cb6430b0158d867bbd6618a7", sSessionVar: "d8beda06e", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } function tick2() { if (typeof(document.forms.quickModForm) != "undefined") { calcCharLeft2(); setTimeout("tick2()", 1000); } else setTimeout("tick2()", 800); } function message_onkeyup() { if (typeof(document.forms.quickModForm) != "undefined" && typeof(document.forms.quickModForm.message) != "undefined") { document.forms.quickModForm.message.onkeyup = function onkeyup(event) { storeCaret(this); calcCharLeft2(); }; } else setTimeout("message_onkeyup()", 800); } message_onkeyup(); function calcCharLeft2() { var maxLength = 20000; var oldEditor = "", currentEditor = document.forms.quickModForm.message.value; if (!document.getElementById("editorLeft2")) return; if (oldEditor != currentEditor) { oldEditor = currentEditor; if (currentEditor.replace(/\r/, "").length > maxLength) document.forms.quickModForm.message.value = currentEditor.replace(/\r/, "").substring(0, maxLength); currentEditor = document.forms.quickModForm.message.value.replace(/\r/, ""); } setInnerHTML(document.getElementById("editorLeft2"), maxLength - currentEditor.length); } // ]]>-->