Author Topic: [CSE Basic] Snake  (Read 6719 times)

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Offline Streetwalrus

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Re: [CSE Basic] Snake
« Reply #15 on: July 29, 2013, 05:44:15 am »
Eyup it's pretty fast. O.O

Offline Hayleia

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Re: [CSE Basic] Snake
« Reply #16 on: July 29, 2013, 05:47:27 am »
Well thanks all for judging the speed. In fact I am so used to Axe that I can't judge Basic speed anymore lol.

(However, please don't judge my skills at that game, I was holding the camera with my main hand and playing with the other one without seeing the calc screen due to the oversized Android, and without seeing the keys I was pushing either. I don't say that I play better when I have my two hands and when I am in front of the screen, but for once I have an excuse to say why I play badly).

Also, I just remember now that I have a gmail account so I may have a youtube account -.-°
« Last Edit: July 29, 2013, 05:47:56 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Hayleia

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Re: [CSE Basic] Snake
« Reply #17 on: July 29, 2013, 08:50:45 am »
Double posting for an update.
Now using the small font instead of the large one (don't know why I used the large one in fact), which means a larger playable area. However, I don't know why but if you eat an apple in the first two rows, you lose. So I made them spawn anywhere but in those rows.

(it is also now 469 bytes large instead of 511)
« Last Edit: July 29, 2013, 08:52:08 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline DJ Omnimaga

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Re: [CSE Basic] Snake
« Reply #18 on: July 29, 2013, 08:03:35 pm »
This actually looks pretty nice and fast. Actually Sord of Atari used the Text() command as well but with large space fonts. The only ASM lib used was the 160x240 setting program, but the game could have been made for larger res in pure basic as well.