Author Topic: Twitch  (Read 6839 times)

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Offline Geekboy1011

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Twitch
« on: May 16, 2011, 02:58:04 pm »
Thanks to an Idea from a member on Omnimaga I decided to remake the game



Kirby's QuickDraw = Im calling it Twitch though 

Basically you face off against an opponent in a game of reaction time first person to hit the button wins!

yeah so far I have a title screen and some psuedo code layed out to coding I go!



« Last Edit: May 16, 2011, 02:59:18 pm by Geekboy1011 »

Offline DJ Omnimaga

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Re: Twitch
« Reply #1 on: May 16, 2011, 03:04:04 pm »
Hmm I never played that game before. I'll have to check on Youtube for it. It seems interesting though. How far is the gameplay progress?

Also nice '90s style calculator game title screen :P
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Offline Geekboy1011

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Re: Twitch
« Reply #2 on: May 16, 2011, 03:12:55 pm »
Code: [Select]
Error: Argument '(xen),$4E' (for 'ld') not understood. [zztemp.asm:132]
Error: Argument '(xu),48' (for 'ld') not understood. [zztemp.asm:133]
Error: Argument '(xen),b' (for 'ld') not understood. [zztemp.asm:141]
Error: Argument '(xu),b' (for 'ld') not understood. [zztemp.asm:151]

Code: [Select]
ld (xen),$4E ;load enimies xpos 78 /$4E
ld (xu),48


intro:
push bc        ;store b for the loop
ld a,(xen) 
ld b,a        ;dec a store back into xen
dec b
ld (xen),b             
ld ix,them   ;load sprite data into ix
ld bc,$1010
ld l,1
call ilargesprite


ld a,(xu)
ld b,a
inc b            ;inc xu
ld (xu),b
ld ix,you
ld bc,$1010
ld l,48
call ilargesprite
pop bc
djnz intro

Yeah some one mind pointing me in the right direction?

Offline Geekboy1011

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Re: Twitch
« Reply #3 on: May 16, 2011, 04:36:01 pm »
so far its still in coding phase and no game play has been coded

But we got some gfxs


Offline ztrumpet

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Re: Twitch
« Reply #4 on: May 16, 2011, 05:50:34 pm »
Nice.  Is this going to be link based or will it have an AI?

Offline Geekboy1011

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Re: Twitch
« Reply #5 on: May 16, 2011, 09:55:59 pm »
It intends to have an Ai I am toying with the idea of setting it up for GCN atm

Offline DJ Omnimaga

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Re: Twitch
« Reply #6 on: May 16, 2011, 10:07:21 pm »
Looks nice Geekboy. Also for ASM help I would recommend using a separate thread, as many ASM guys do not check project threads, but rather the help section.
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Offline Geekboy1011

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Re: Twitch
« Reply #7 on: May 16, 2011, 10:09:33 pm »
Yeah I managed to prod kerm enough for some help turns out the keypad resets it self each time you call it go figure it works now tough ^_^

Now to coding in the user keyinput speed detector thingie wahoo

Offline Geekboy1011

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Re: Twitch
« Reply #8 on: May 20, 2011, 10:05:37 pm »
KERBUMP


new screenie yay



Just shows the Phase screen and a short couple rounds of in game not done yet though more effects to add and stuff ^_^

Offline Munchor

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Re: Twitch
« Reply #9 on: May 20, 2011, 10:10:39 pm »
Geekboy, you're learning ASM faster than me! :P The effects are looking really nice :)

Offline Geekboy1011

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Re: Twitch
« Reply #10 on: May 20, 2011, 10:15:04 pm »
Lol scout i would not say that the source code is atrocious xD and asm just seems to come easy to me i will gladly send you the source if you want to see and poke fun at me :P




olook a screen that yells at you for twitching to much maybe that 17th cup of coffee was a bit to much godot eh :P </end videogames taking over my life>

also new highscore 11 my best is 1 though which was an accident :P
« Last Edit: May 20, 2011, 11:30:52 pm by Geekboy1011 »

Offline yunhua98

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Re: Twitch
« Reply #11 on: May 20, 2011, 11:33:28 pm »
lol nice, how'd you get a 1 by accident?   :P

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Offline Geekboy1011

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Re: Twitch
« Reply #12 on: May 20, 2011, 11:35:06 pm »
was testing it out and hit shift literally just as the code jumped to the who hit the key fastest part and i got a 1!! i took a screenie of it as well xD


Tis only a still though cause I was just testing code ;.;

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Re: Twitch
« Reply #13 on: May 21, 2011, 01:07:17 am »
Nice Geekboy lol. :D
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Offline Geekboy1011

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Re: Twitch
« Reply #14 on: May 21, 2011, 06:38:40 pm »
Ok now I am in the need of sprites, The main part of the engine is done and all its just adding in phases and a few other things...BUT I need sprites first so.
Can I get some 16x16pxl sprites for enemies and 1 16x16pxl sprite for the actual player?

If some one feels like spriting the original Kirby characters that would be awesome as well :P

ScreenShot: shows every thing I have done so far