Author Topic: TI-Boy SE Beta pre-release  (Read 138964 times)

0 Members and 1 Guest are viewing this topic.

Offline Reloader

  • LV2 Member (Next: 40)
  • **
  • Posts: 24
  • Rating: +1/-1
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #210 on: May 04, 2011, 04:52:32 pm »
Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #211 on: May 04, 2011, 04:54:25 pm »
Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(
Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Reloader

  • LV2 Member (Next: 40)
  • **
  • Posts: 24
  • Rating: +1/-1
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #212 on: May 04, 2011, 04:55:32 pm »
Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(
Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)

Changing OS will not solve the problem right? And by the way I only have 24kb on RAM, maybe I have something wrong...

EDIT: Aha, now I understood, you mean RAM + Archive memory right mate?
« Last Edit: May 04, 2011, 04:57:19 pm by Reloader »

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #213 on: May 04, 2011, 04:58:55 pm »
Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(
Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)

Changing OS will not solve the problem right? And by the way I only have 24kb on RAM, maybe I have something wrong...
Again, we're not talking about the RAM storage space. There is more RAM on the calculator that is available for storage (storage space is maximum of 24KB on all calcs)
On TI-83+ there is 32KB.
On TI-83+SE and older TI-84+/TI-84+SE there is 128KB.
On newer TI-84+/TI-84+SE there is 48KB.

The only type that can run Pokemon is the 128KB. The TI-Boy readme tells you how to check your TI-84+ type.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Reloader

  • LV2 Member (Next: 40)
  • **
  • Posts: 24
  • Rating: +1/-1
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #214 on: May 04, 2011, 05:02:05 pm »
Oh million sorry's for disturbing you calc84maniac. Too bad TI did this, I wish I could play Pokemon :/

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #215 on: May 04, 2011, 05:09:33 pm »
No worries, I'm sure this info could help more people who are curious.

By the way, a little progress update for those who haven't been following on IRC. Runer112 noticed that there was a bunch of blank space at the end of the Pokemon ROM. So per that suggestion, the makeapp.exe will reduce the APP size if the ROM ends with a lot of blank space. In Pokemon Red, this shaves 304KB! Also, I made the internal appnames be space-padded instead of null-padded (which may fix alexvire's TI-Connect problem). And just now I added support for the custom monochrome palettes (light, normal, and dark).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline fred30w

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 15
  • Rating: +2/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #216 on: May 04, 2011, 05:37:34 pm »
fred30w, there's not much that can be done about the flickering. You won't experience any flickering playing at 100% zoom in black and white, but otherwise it's unavoidable. In the more zoomed-out black and white modes, the flickering you see is intentional. This is dithering to make the graphics easier to see at smaller zoom levels. And in grayscale mode, the flickering is just the nature of grayscale on the TI-83+/84+ calculators. The flickering will also be more pronounced in more CPU-intensive games, which is also unfortunately unavoidable.
Ok, thx alot!  I'll report if I ever have any more issues.  Thx again. ;D
« Last Edit: May 04, 2011, 05:37:48 pm by fred30w »

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #217 on: May 04, 2011, 11:48:24 pm »
Beta 0.1.03:
    * Added light and dark monochrome palettes
    * Reincluded the defragmentation OS glitch patch so APPs won't get corrupted if pages start with 0xFF.
    * makeapp.exe updates:
      - Internal appnames are padded with spaces instead of null bytes for better linking software compatibility.
      - Trailing pages filled with 0x00 or 0xFF bytes are now removed from ROMs. This saves a lot of space in certain ROMs (e.g. saves 304KB in Pokemon Red).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Boy SE Beta pre-release
« Reply #218 on: May 05, 2011, 01:12:52 am »
As a side note, this works fine on my 83+SE.

Offline Reloader

  • LV2 Member (Next: 40)
  • **
  • Posts: 24
  • Rating: +1/-1
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #219 on: May 05, 2011, 02:19:28 am »
Wow Pokemon was 1MB and now it decreased to 740KB or something like that. Great job! ;)

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #220 on: May 05, 2011, 07:13:10 am »
I heard that TI-Boy's sound is gone D:
Are you gonna put it back later?
Sig wipe!

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #221 on: May 05, 2011, 08:19:20 am »
I heard that TI-Boy's sound is gone D:
Are you gonna put it back later?
Nope, due to the emulation rewrite it's impossible to use interrupts (which is what made sound possible in the first place)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: TI-Boy SE Beta pre-release
« Reply #222 on: May 05, 2011, 09:51:21 am »
Beta 0.1.03:

Keeps getting better :D Good luck!




Offline uiblis

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #223 on: May 05, 2011, 07:33:51 pm »
Does Beta 0.1.03 get rid of the transfer problem for Pokemon?

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #224 on: May 05, 2011, 08:21:34 pm »
Does Beta 0.1.03 get rid of the transfer problem for Pokemon?

Yes. Although it didn't directly address the issue, it did fix it as a side-effect of other changes.